The Official Blog for GamersUnanimous.com
Sunday, February 28, 2010
End of Month Thoughts
Wednesday, February 24, 2010
Lessons Well Learned
Monday, February 22, 2010
We did WHAT?!
Thursday, February 18, 2010
I'll Avoid the Obvious Pun
The game itself is fine. It feels more akin to playing a really pretty SNES game rather than a mediocre-looking Wii game. I'm never inclined to comment on the graphical prowess of a game, mostly because my system of choice is the underpowered console of the lot. However, the game feels and plays 16-bit, which is very appealing to a old man like me.
Friday, February 12, 2010
Bioshock Review 2 by Mitch
If you had been introduced to Irrational Game’s underwater city of Rapture then you are most likely aware of 2K Marin’s new updated version of Rapture taking place in the game Bioshock 2 and if you aren’t one of those familiar with the franchise I would strongly recommend becoming acquainted.
Bioshock 2 at first glance seemed like a copy and paste of the first Bioshock plus a Big Daddy suit. However, as the game progressed, its updated graphics and unique story line showed that the gamers’ second trip to Rapture not only revisited the events and environments of the first but then expanded upon them. The story line did seem to have a slow start, but allowed time for the player to be drawn in before showing its true colors with surprising plot twists further in the game.
As far as game play goes, the style of control from the first Bioshock is back with a few differences such as weapon zooming and some new content has been added to keep a little freshness in the fight. The most frustrating point to overcome is how easily you are hurt in your new Big Daddy roll. More often than not I found myself running for a health station while my Little One mumbled about how no one could hurt her Mister Bubbles.
Collecting Adam and purchasing Plasmids was much of the same as it was in the first game and because of this as well as the apparent lack of anything new 2K Marin did a great job with not distorting the original concept behind Rapture, though I would have liked to see the company try something new to entice the gamer further.
All in all, no one should be too disappointed with their purchase of Bioshock 2 and avid FPS fans (or anyone with time to kill) should definitely give the game a try.Thursday, February 11, 2010
Atlus Does Not Want My Money
Saturday, February 6, 2010
What Was Old is New Again
Retro Revival Part 1
Retro Revival highlights games that revitalize franchises that have not seen a traditional installment in several generations.
Part 1 focuses on games that have not seen an installment since the 8-bit or 16-bit generation.
Contra 4
On the NES and SNES, Contra was the series for run and gun action. The series saw a few poor to mediocre installments on the PS2, so Konami handed the reigns to developer WayForward for a main entry in the series on the DS. The risk paid of brilliantly, as WayForward took the series back to its roots of scathing difficulty, gigantic bosses and blistered trigger fingers. The obligatory co-op is included and fantastic.
Mega Man 9
Mega Man on the NES and SNES was known for a high degree of difficulty, stealing enemy’s powers and finding the correct sequence of levels to conquer. The formula has evolved over the decades, but for Mega Man 9, Capcom went back to the bare roots of the 8-bit series, with the 8-bit graphics intact. Just as challenging as the early entries of the series, Capcom added a plethora of features, including a mode to play as Proto Man.
A Boy and his Blob
The NES was home to many unique platformers, A Boy and his Blob being one of the most unusual. Feeding your white blob different flavored jelly beans transformed him into different useful tools for the puzzle platforming. WayForward took this formula and adding even more challenging puzzles and tons of charm in the Wii version. Beautifully animated in hand-drawn 2-D, A Boy and his Blob is as retro as they get.
Punch-Out!!
More rhythm games than boxing, Punch-Out on the NES and SNES was one of the most fun, addictive and culturally stereotypical games on the consoles. Next Level Games took the NES and SNES formula and didn’t stray too far from it. The necessity to recognize Mac’s opponent’s patterns are intact, the controls are responsive and the animations fluid.
New Super Mario Bros
Mario moved into three dimensions on the N64, and he was so good at it, Nintendo didn’t bother to make a 2-D entry for over a decade. That changed on the DS, and more recently on the Wii; and it reminded gamers why the 2-D Mario games where so good back in the day. The multiplayer features of the Wii version makes it even more fun to play Mario with friends.



