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Friday, February 12, 2010

Bioshock Review 2 by Mitch

If you had been introduced to Irrational Game’s underwater city of Rapture then you are most likely aware of 2K Marin’s new updated version of Rapture taking place in the game Bioshock 2 and if you aren’t one of those familiar with the franchise I would strongly recommend becoming acquainted.

Bioshock 2 at first glance seemed like a copy and paste of the first Bioshock plus a Big Daddy suit. However, as the game progressed, its updated graphics and unique story line showed that the gamers’ second trip to Rapture not only revisited the events and environments of the first but then expanded upon them. The story line did seem to have a slow start, but allowed time for the player to be drawn in before showing its true colors with surprising plot twists further in the game.

As far as game play goes, the style of control from the first Bioshock is back with a few differences such as weapon zooming and some new content has been added to keep a little freshness in the fight. The most frustrating point to overcome is how easily you are hurt in your new Big Daddy roll. More often than not I found myself running for a health station while my Little One mumbled about how no one could hurt her Mister Bubbles.

Collecting Adam and purchasing Plasmids was much of the same as it was in the first game and because of this as well as the apparent lack of anything new 2K Marin did a great job with not distorting the original concept behind Rapture, though I would have liked to see the company try something new to entice the gamer further.

All in all, no one should be too disappointed with their purchase of Bioshock 2 and avid FPS fans (or anyone with time to kill) should definitely give the game a try.



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