I have a couple of features now that are ready for posting on the site, but for the last 3 days, I've been getting "Internal Server Errors." Three days is long enough to tolerate it, so I've now emailed technical support. Hopefully they fix it by tonight.
Wes is on his way over to record another Nintendshow before we leave for work. If all goes will with tech support, that'll be on the site tonight. Even if they drag their feet on this one, the show will at least by on itunes.
Picked up Oracle of Ages last night. I has not aged quite as well as Minish Cap, but that's forgivable because of the limitations of the GBC. Still, it's a great game and I'm having a really fun time with it. I'm amazed by the amount of depth in both Ages and Minish Cap in such tiny worlds. It seems like the DS Zelda games (while great) lack the same sense of exploration and discovery that makes me love Zelda games. That's probably due to the transportation methods in each. The game is all about just getting to the next dungeon or town.
Wouldn't it be awesome if a Zelda game hid items and weapons in the open world map rather than in dungeons? That would force players to check out all the nooks and crannies because they would not be able to beat certain dungeons without hidden weapons. I love exploring all the little caves and holes and canyons in Zelda games, especially Twilight Princess, but I'd love even more bigger rewards than just rupees or heart pieces.
The Official Blog for GamersUnanimous.com
Monday, January 31, 2011
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment