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Tuesday, May 17, 2011

Ridiculous Listing

Yesterday GamePro made a list of their Top 15 3DS games. I’ll start by saying that their website looks infinitely better than mine and they’re much more consistent with putting up quality content. With that in mind, there are currently 23 3DS games available at retail (according to Nintendo’s website). Come on guys, why not just make a list of the 8 shitty DS games? Or wait until there’s a larger sample size. It won’t take long.

The 3DS games continue to trickle out 2 or 3 a month since launch. Some people (mostly game journalist who don’t actually have to pay for games) complain about the lack of games. But the games will come, and there’s a surprising amount of fighting games. DOA, Street Fighter and Blaz Blue will all soon grace Nintendo’s latest handheld. I can’t even name 3 fighting games on the DS off the top of my head.

I think it’s easy to forget how few DS games were coming out for the first several months. It’s almost the same exact situation. However, the DS did hit the ground running with Nintendogs and Advance Wars and never looked back. Maybe Ocarina of Time and Resident Evil will get the 3DS rolling. We’ll see. But can we make a rule to wait until there are 30 or 40 3DS games out before we start picking the best?

Speaking for the DS, if you were to make a list of the best games on the system, I think you’d have to make a top 50. My collection always hovers around 40 games, but I could easily name 20 or 30 more that I wouldn’t mind owning. It has such a fantastic variety of games spanning across almost every genre. Except fighting.

I wanted to make an amendment to some of my slider-controller ideas for Project Café. If the controller slide open to reveal a touch screen (like some cell phones), it would be tough to utilize both the face buttons/analogue sticks as well as a lower touch screen – as I said in a previous post. However, if the controller slid open and could then be turned around 180 degrees to make the touch screen on top, they using both interfaces could be done. Of course, that introduces new challenges. By turning the controller around, the touch screen would have to re-orient so that the image is not upside down. Easy enough. Furthermore, the right analogue stick would then be on the left and vice versa. The face buttons would also be on the opposite sides.

I still like the idea of a slider controller, but every solution for an obstacle seems to just introduce more obstacles. I had a few crude sketches for what such a controller could look like, but nothing worthy of posting. If anyone want to put forth the effort of making some concept art for a slider controller, please do. I’d love to see if it matches what I see in my head.

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