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Sunday, March 21, 2010

Quick Thoughts on Infinite Space

I can feel all 100+ of my Pokemon let out a collective cry when I take Heart Gold out of the DS card slot. Its a cry of abandonment and sounds a lot like that DS rumble pack. Remember that thing?

I love when RPG's, especially JRPG's jump right into the action. And Infinite Space most certainly does. The gameplay kicks in right away and the story unfolds through the natural progression of gameplay. That's video game writing at its best.

Its really writing at its best no matter the genre. Exposition is a death sentence for an audience's attention span, wether they be readers, viewers or players. Too many RPG's want to draw a player in with story, but they forget the reason the player picked up the controller was to play a game, not watch someone else perform all the action.

I'd really like to get a chance to absorb this one, but my Pokemon keep calling me back to that familiar territory. I've probably spent more time in Johto than I did in high school if you add up all the accumulated clocked hours from every single run through. God knows I could give a Toad directions in the Mushroom Kingdom at this stage in my life.

I may have to put off diving into Red Steel 2, which comes out in a couple of days. I think I would benefit as a player if I waited to secure a Wii Motion+ before taking on that challenge. I've also been feeling the need to jump back into Fragile Dreams. Keep an eye on the website (which you can find here) for a full review of Infinite Space in a couple of days. But it may be a few weeks before I get to Red Steel.

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