Just as a quick side note, IGN's Matty C has put together a preview of the Wii's lineup through June. Take a look.
Now, to business:
The 8-bit graphics returns for the Blue Bomber's tenth adventure. The NES Megaman games were some of the most visually appealing on the system, and Megaman 10 is no different by comparison. Unlike Megaman 9, I did not experience and slowdown/bullet time. The 8-bit tunes are catchy as always. There's plenty of challenge modes and Protoman makes a triumphant return as a playable character. Co-op would have been spectacular.
I'm generally opposed to re-using assets unless enough time has passed to revisit them. The interface has not changed at all. All menus are text based and the stage select is still a bit Brady Bunch-y. The shop has returned in almost identical form from Megaman 9. Capcom clearly didn't go back to the drawing board. Or perhaps they did, but a used one.
The most common complaint about the game I've encountered is the difficulty. The only comment I can make about that is: grow a sack. The game offers a good challenge but also provides a generous amount of currency to purchase E-Tanks and 1-Ups.
Wii owners get a taste of Megaman 10 first, but it will be available on all systems by the end of the month. It's $10 well spent, but I think it's time for a break from the Blue Bomber. I would not at all mind seeing what X is up to these days.
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