Red Sox pick up Gonzalez, sign Crawford and Cliff Lee is off Philly instead of New York. It's a Christmas Miracle.
Golden Sun continues to impress greatly. The psynergy puzzles have such fantastic variety. Every new town or mountain or forest has something new puzzles to solve, which gives every new area a uniqueness that is absent for many RPG's (Final Fantasy/Dragon Quest). I've collected a ton of Djinns and I believe I have all the playable characters in my party, but the game has had such incredibly depth so far that I don't think I'm close to the end yet. I don't want the game to end either.
Most of the 8 characters have unique skills that make them more than mere carbon copies of each other with different elemental magic. I guess if there is something to improve upon, it's the individual skills of each character. They got it right with Sveta. Her "beast mode" skill gives her a lot more personality than any other character. More unique skills in battle across the board would take this game from fantastic to unbelievable.
The level design of Golden Sun (yup, still going) is masterful. The puzzles are challenging, but rewarding. You'll want to search every path for hidden treasures and Djinns. No levels are obtusely lengthy, which gives the game superb pacing. It's easy to sink 2 or 3 hours into the game without even realizing it.
But I'm shelving Golden Sun until tomorrow. Today is a Donkey Kong Country Returns day. But first, I think I'll finish off Kirby's Epic Yarn. And I have 2 Feature Articles that I'm posting on the site tonight.
The Official Blog for GamersUnanimous.com
Tuesday, December 14, 2010
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